Real-time & games
Game Development
2020 · Published – AAA RPG
Flintlock: The Siege of Dawn
Lead Lighting Artist
A44 Games / Kepler Interactive
Lead Lighting Artist for A44 Games on the AAA action RPG Flintlock: The Siege of Dawn.
Title screen lighting, cafe-shop lighting, static light source design (lanterns, candles), Mediterranean desert environment lighting, asset troubleshooting (ray-traced shadows), interior / exterior transitions, establishing look-up tables, HDRI asset verification pipeline and cinematic lighting guidelines.
2020 · Unreal Engine cinematic
NinjaPad – Cinematic Trailer
Client-side Supervisor
Photon VFX
Through his VFX consultancy, Photon VFX, Balazs served as client-side supervisor for cinematic game trailers built in Unreal Engine.
2003 · Cancelled (PS2 / Xbox)
Bloody Waters: Terror from the Deep
3D Artist
Pineapple Interactive
His first games industry job, at a small indie studio in Bradford, UK. Bloody Waters – the predecessor to Maneater – was developed for PS2 and Xbox under the leadership of Simon Barratt.
1998 · Published
CyberBall
Lead Artist
Midas Interactive (publisher)
Where it all began: indie “garage” projects developed with friends. Balazs handled game design, flipper table design, all 2D and some 3D in-game work, hand-animated effects, pixel art, menus, UI and the box cover art.
1999 – 2000 · Arcade racer prototype – unreleased
HydroJet
3D Artist, Co-founder
Stormex Development
An arcade boat racer prototype. Balazs worked as 3D artist on boat and asset design, textures and level design, and served as co-CEO / founder.