CG Supervisor · Lighting Supervisor · Senior Lighting TD
About
Highly accomplished Lead / Senior Lighting Technical Director and CG Supervisor with 20+ years of experience in high-end VFX and AAA game development. A proven track record in leading teams, developing complex lighting pipelines, and delivering shots on Oscar-winning and nominated feature films, including Avatar: Fire and Ash, the Planet of the Apes and The Hobbit series. Core expertise in Katana, Maya and Unreal Engine.

Bio
Born in Hungary in 1975, Balazs started out in the late 1990s as a game artist on indie projects such as CyberBall and HydroJet, drawing pixel art and competing in digital art contests under the name “Ward”. Winning the 3D Festival in Denmark in 2000 and a photoreal elephant study that followed opened the door to feature film work.
In 2003 he joined The Moving Picture Company in London as a texture artist on Harry Potter and the Prisoner of Azkaban, painting the Whomping Willow and quickly moving into lighting. Credits at MPC and Framestore followed, including Kingdom of Heaven, Harry Potter and the Goblet of Fire and Superman Returns.
He first worked at Weta Digital in New Zealand on Peter Jackson’s King Kong in 2005, and returned in 2008 for almost a decade as Lead and Senior Lighting TD on Avatar, The Hobbit trilogy, the Planet of the Apes films, The Jungle Book and many more. Since then he has supervised CG at ReDefine / DNEG on Borderlands and Ripley, led lighting on the AAA game Flintlock: The Siege of Dawn, and returned to Weta FX for Avatar: Fire and Ash and Greyhound 2.
- Nationality
- Hungarian, New Zealander
- Based in
- Switzerland
- Can work in
- All EU countries, Switzerland, UK, Australia and New Zealand (remote preferred)
Academy Award-credited productions
Balazs contributed lighting shots to these Best Visual Effects winners and nominees as a Lead and Senior Lighting Technical Director. The Academy credits each film's supervising team rather than individual artists.
- Avatar: Fire and Ash (2025)Winner
- Avatar (2009)Winner
- The Jungle Book (2016)Winner
- King Kong (2005)Winner
- War for the Planet of the Apes (2017)Nominated
- Dawn of the Planet of the Apes (2014)Nominated
- The Hobbit: The Desolation of Smaug (2013)Nominated
- The Hobbit: An Unexpected Journey (2012)Nominated
- Prometheus (2012)Nominated
- Superman Returns (2006)Nominated
- Harry Potter and the Prisoner of Azkaban (2004)Nominated
Career
May 2026 – Sept 2026 · Remote
Senior Lighting Technical Director
Weta FX
- Greyhound 2 (Tom Hanks).
- Water-heavy shots, environments and explosions.
June 2024 – Nov 2025 · Remote
Senior Lighting Technical Director
Weta FX
- Led lighting on key sequences of Avatar: Fire and Ash, ensuring creative and technical continuity.
- Optimised large-scale environment and character lighting setups in the Manuka and Katana pipeline.
Sept 2022 – May 2023 · Remote
CG Supervisor
ReDefine / DNEG
- Oversaw parts of the CG production on Borderlands and the Ripley series.
- Managed communication between lighting, modelling and texturing teams for asset integration and quality control.
- Multi-site shot briefing across India, Spain, London and Canada.
- Render resource management, priorities and quality approvals.
Aug 2020 – Dec 2020 · Remote
Senior Lighting Technical Director
Weta Digital
- The Suicide Squad.
May 2020 – Aug 2020 · Remote
Lead Lighting Artist
A44 Games
- AAA title Flintlock: The Siege of Dawn.
- HDRI asset verification pipeline, LUTs, title menu lighting, desert sequence lighting and light source design.
July 2008 – Dec 2017 · On site
Lead & Senior Lighting Technical Director
Weta Digital
- Lead Lighting TD on Academy Award-nominated features including Avatar (2009), The Hobbit and Planet of the Apes films.
Feb 2008 – Apr 2008 · On site
Senior Lighting Technical Director
The Moving Picture Company
July 2006 – Sept 2007 · On site
Sequence Lead Lighting Technical Director
The Moving Picture Company
Jan 2006 – June 2006 · On site
Lighting Technical Director
Framestore CFC
- Superman Returns.
Sept 2005 – Dec 2005 · On site
Lighting Technical Director
Weta Digital
- Academy Award-winning King Kong.
June 2003 – Aug 2005 · On site
Lighting Technical Director, Digital Texture Artist
The Moving Picture Company
June 2002 – May 2003 · On site
3D Artist
Pineapple Interactive
- Bloody Waters (game).
Personal awards
- H3D homepage — 3D competition winner — June 2000
- Assembly 98, Finland — graphics competition, 4th Place
- The Party 97, Denmark — graphics competition, 11th Place
- Hungarian scene graphics competitions — 1st–3rd places, including Scenest 96 and Antiq 98
- Animago Award – Animals category, 1st Place – June 2003
- 3Dluvr.com – Of Ship and Sea contest, 1st Prize – April 2001
- 3D Festival 2000, Denmark – Digital Hero Award (3D still)
- CGTalk forum – Choice Award – May 2004, April & June 2003
- 3Dluvr.com – Iron Horse contest, 2nd Place – June 2001
- Pixxelpoint Festival 2000, Slovenia – 2D/3D stills finalist
Visual Effects Society
- —Visual Effects Society member
Balazs Kiss is listed in the Society’s member tribute
- 2005Harry Potter and the Prisoner of Azkaban
Contributed to the film awarded Outstanding Visual Effects in an Effects Driven Motion Picture
- 2006Kingdom of Heaven
Contributed to the film awarded Outstanding Supporting Visual Effects in a Motion Picture
Tools
Render / Lighting
Katana, Manuka, Clarisse, PrMan
DCC / 3D
Maya, 3ds Max
Game engine
Unreal Engine
Compositing / Post
Nuke, DaVinci Resolve
Pipeline
Perforce, ShotGrid
AI tools
ComfyUI, Nano Banana, Kling AI
Interviews
- 04/2013Filmkultura.hu
Hobbit / Iron Man 3 interview listed on the original site; its source points to the existing Origo 2012 article
- 05/20063Ds Max.hu
Interview and showcase of feature-film work (Hungarian)
- 12/2005Index Cinematrix
Interview and showcase of work (Hungarian)
- —Mindentbele.hu
Interview and showcase of work (Hungarian)
- —Diary of Kistarcsa magazine
Interview and showcase of work (Hungarian)
- 07/2014Index.hu
“Tíz éve rajzol Alieneket és majmokat egy magyar” – interview and showcase (Hungarian)
- 01/2013
- 07/2012Origo
“A szörny olcsó, a vízesés drága” – in-depth interview on The Hobbit, Avatar, Prometheus and Tintin (Hungarian)
- 07/2012Mandiner
“Jól dolgozom nyomás alatt” – interview (Hungarian)
- 07/2012
- 03/2010Transindex.ro
General interview and showcase of works (Hungarian)
- 12/2009TV2 Magellán
TV interview on Avatar and showcase of work (Hungarian)
- 12/2009RTL Klub Reggeli
Breakfast show TV interview on Avatar (Hungarian)
- 12/2009Origo
“Magyar fény csillog az Avatarban” – Avatar interview (Hungarian)
- 12/2009Videa – Filmklub
Avatar clip featuring Balazs’s work
- 06/2006
- 06/2006
- 01/2006
- 12/2005Fix TV
General and in-depth interview on King Kong
- 12/2004
- 12/2004DeathFall / CGChannel / InsideCG / Rendernode
Interview and showcase of personal work (English)
- —3DNSPIRATION #2
Artist of the issue – interview and showcase
- —3DNSPIRATION #3
General interview and showcase of works
- 07/2005Chip Magazine
General interview and showcase of work
- 06/2005Chip Magazine
In-depth interview on Kingdom of Heaven
- 07/2004PC Games magazine
In-depth interview on Alien vs. Predator, pp. 22–23
Publications
- 02/20083D World #100 — Where are they now?
Retrospective feature revisiting early digital artwork and Balazs’s move into film VFX
- 2006Digital Art Masters (3DTotal)
Making-of article on the “Temple study” and showcase of works
- 2004SFX magazine #12
Alien publicity still renders
- 2003Maya 4.5 / 5.0 Visual QuickStart Guide
Personal artwork published
- 2003EXPOSÉ 1 – Ballistic Publishing
Personal artwork in the first Exposé digital art book
- 12/20023ds Max 5 Bible
Personal artwork published
- 11/2002Digital Fantasy Painting
Artwork and articles – inside cover, pp. 7, 38–39, 78–79
- 11/20003D World exhibition gallery
Personal artwork published
- —3D Studio Max 3.0 Bible I & II (Hungarian)
Personal artwork published
- —
- —3D World homepage gallery
Personal artwork published
- —3D Cafe homepage gallery
Personal artwork published
- —CG Channel gallery
Personal artwork published
- —3D Valley gallery
Personal artwork published
- —Planet 3D Art gallery
Personal artwork published
Other appearances
- —3D World #46
Appearance on page 15
- —3DLuvr.com — Sedley Brown / NV Film
Interview
- —EFX Art&Design
Appearance on page 40
Tutorials
- —DeepPaint I — Basics
Tutorial published on 3DLuvr.com
- —Temple — Lighting study
Making-of article published on 3D Total
- —Photoreal Elephants
Making-of article published on Design 21 (Hungarian)
- 12/2003When dragons fly…
Making-of article in Digit Magazine, page 38
- —Golden age of Battleships
Making-of article published on 3DLuvr.com