Reel Breakdown

 

Feature Film Show Reel: February 2008

 

 

 

                       Title:

 

Senior / Lead Lighting Technical Director

              Digital Texture Artist

 

 

 

 

                    10,000 BC

               Superman Returns

                    King Kong

    Harry Potter and the Goblet of Fire

              Kingdom of Heaven

Harry Potter and the Prisoner of Azkaban

               Alien vs Predator

 

 

 

 

 

                Software used:

 

            Lighting - Rendering:

 

                  Alias - Maya

    Pixar - Photorealistic Renderman

                 Apple - Shake

 

                   texturing:

 

             Adobe - Photoshop

    Right Hemisphere - Deep Paint

 

 

 

 

    1. Lighting - Rendering and Shot TD of the shot.

    Responsible for the lighting of the Muslim army, siege towers, and

    additional siege machines at the distance. Created ambient occlusion

    solutions, contact shadow - occlusion renders.

 

 

 

 

 

    2. Lighting - Rendering and shot TD of the shot.

    Responsible for the lighting of the biplanes and cg pilots and the

    digital New York city background.

 

 

 

 

 

 

    3. Lighting and rendering of the digital environment, rocks, ferns, leaves.

    Created shader for the rocks. Painted all the textures of the Whomping

    Willow tree (colour, displ, bump, moss, spec).

 

 

 

 

 

 

    4. Lighting - Rendering and shot TD of the full cg shot. Responsible for the

    lighting of the bi-planes and the cg pilots. Created ambient and reflection

    occlusion solutions.

 

 

 

 

 

 

    5-6. Lighting - Rendering and shot TD of these shots.

    Responsible for the lighting of Kong, biplanes and cg pilots and the digital

    New York city background.

 

 

 

 

 

 

    8. Lead Lighting TD of the sequence. Lit and rendered the 20+ hero mammoths

 

 

 

 

 

 

 

 

    8. Lighting - Rendering and shot TD on the full cg maze establisher shot.

    Created lighting for the maze, created fur simulations for the sprig hedges

    with MPC’s proprietary fur software: Delilah.

 

 

 

 

 

 

    9, Lighting - Rendering and shot TD of the shot. Lit and rendered the digital army

    at the back and foreground.

 

 

 

 

 

 

 

    10. Lighting and Shot TD of the shot. Lit and rendered the digital environment,

    growing crystals, water, waterfalls, splashes.

 

 

 

 

 

 

 

11, Lighting, Shot TD and compositor of the shot. Lit and rendered the digital army

    and composited the shot.

 

 

 

 

 

 

 

    12. One of the famous "Ann in Kongs hand" shots. Lit and rendered the digital

    environment and Kong's hand. Created contact shadow and occlusion renders.

 

 

 

 

 

 

 

    13. Lead lighting TD of the sequence, lit and rendered the mammoths

    at the background

 

 

 

 

 

 

 

    14,19,27. Lighting, rendering and shot TD of the shot.

    Lighting and rendering the Muslim army and the Christian army on the walls.

    Created ambient occlusion solutions, contact shadow - occlusion renders.

 

 

 

 

 

 

    15-17. Lighting - Rendering and shot TD of the shot. Created light rigs for

    matching lighting in live action plate. Finalized the Willow shader setup, -

    what was later used in every shot of the seq. - to achieve a seamless transition

    between the set and the digital Willow.

 

 

 

 

 

    18, 25. Lighting - Rendering and shot TD of the shot. Created the growing

    crystals in Houdini, and lit & rendered the water and splash effects from Maya

 

 

 

 

 

 

 

 

    20. Shot TD of the shot. Animated and rendered the rocks, splash effects

 

 

 

 

 

 

 

 

    21-24. Lighting - Rendering and shot TD of these shots. Created different light

    rigs for beauty and ambient occlusion approaches. Lighting and rendering the

    Willow and other shot elements, creating contact shadow passes. Pre compositing

    the shots.

 

 

 

 

 

    26. Painted high resolution (16k*4k) textures for the branches. Lighting and

    rendering rocks and leaves, creating ambient occlusion renders.

 

 

 

 

 

 

 

    28. Lighting, rendering and shot TD of this shot. Lighting and rendering of the

    Muslim army. Creating ambient occlusion solutions, contact shadow - occlusion renders

 

 

 

 

 

 

 

    29. Lighting - Rendering and shot TD of the shot. Responsible for the lighting of Kong,

    the surface of the ice rink, Created light rigs for matching lighting in the miniature set.

    Created lighting for Ann’s digital double.

 

 

 

 

 

 

    30. Lit and rendered the digital doubles.

 

 

 

 

 

 

 

 

    31. Lighting, rendering and shot TD of this shot. Lighting and rendering of the Muslim army.

    Creating ambient occlusion solutions, contact shadow - occlusion renders

 

 

 

 

 

 

 

    32-33. Painted all the textures of the three different Queen alien. (Nuke and battle

    damaged and standard Queen alien), Painted floating-point displacement maps

    for the crown of the Queen alien.

 

 

 

 

 

 

    34. Lighting - Rendering and shot TD on the full cg maze establisher shot. Created lighting

    for the maze, created fur simulations for the sprig hedges with MPC’s proprietary fur

    software: Delilah

 

 

 

 

 

 

    35-36. Painted all the textures of the hero cg alien. (diffuse, displ, bump, spec, wet spec, etc)

 

 

 

 

 

 

 

 

    37. Lighting-Rendering and shot TD of the shot. Created light rig for beauty and ambient

    occlusion approaches. Lighting and rendering the Willow and other shot elements, creating

    contact shadow passes. Pre compositing the shots.

 

 

 

 

 

 

    38. Lighting and rendering of the digital environment, rocks, ferns, leaves. Painted textures for

    Harry’s and Hermione’s digital doubles. Created ambient occlusion renders.

 

 

 

 

 

 

 

    39. Lighting – Rendering and shot TD of the shot. Responsible for the lighting of Kong and the

    digital environment. Created contact shadow and occlusion renders.

 

 

 

 

 

 

 

 

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