Reel Breakdown
Feature Film Show Reel: February 2008
Title:
Senior / Lead Lighting Technical Director
Digital Texture Artist
10,000 BC
Superman Returns
King Kong
Harry Potter and the Goblet of Fire
Kingdom of Heaven
Harry Potter and the Prisoner of Azkaban
Alien vs Predator
Software used:
Lighting - Rendering:
Alias - Maya
Pixar - Photorealistic Renderman
Apple - Shake
texturing:
Adobe - Photoshop
Right Hemisphere - Deep Paint

1. Lighting - Rendering and Shot TD of the shot.
Responsible for the lighting of the Muslim army, siege towers, and
additional siege machines at the distance. Created ambient occlusion
solutions, contact shadow - occlusion renders.

2. Lighting - Rendering and shot TD of the shot.
Responsible for the lighting of the biplanes and cg pilots and the
digital New York city background.

3. Lighting and rendering of the digital environment, rocks, ferns, leaves.
Created shader for the rocks. Painted all the textures of the Whomping
Willow tree (colour, displ, bump, moss, spec).

4. Lighting - Rendering and shot TD of the full cg shot. Responsible for the
lighting of the bi-planes and the cg pilots. Created ambient and reflection
occlusion solutions.

5-6. Lighting - Rendering and shot TD of these shots.
Responsible for the lighting of Kong, biplanes and cg pilots and the digital
New York city background.

8. Lead Lighting TD of the sequence. Lit and rendered the 20+ hero mammoths

8. Lighting - Rendering and shot TD on the full cg maze establisher shot.
Created lighting for the maze, created fur simulations for the sprig hedges
with MPC’s proprietary fur software: Delilah.

9, Lighting - Rendering and shot TD of the shot. Lit and rendered the digital army
at the back and foreground.

10. Lighting and Shot TD of the shot. Lit and rendered the digital environment,
growing crystals, water, waterfalls, splashes.

11, Lighting, Shot TD and compositor of the shot. Lit and rendered the digital army
and composited the shot.

12. One of the famous "Ann in Kongs hand" shots. Lit and rendered the digital
environment and Kong's hand. Created contact shadow and occlusion renders.

13. Lead lighting TD of the sequence, lit and rendered the mammoths
at the background

14,19,27. Lighting, rendering and shot TD of the shot.
Lighting and rendering the Muslim army and the Christian army on the walls.
Created ambient occlusion solutions, contact shadow - occlusion renders.

15-17. Lighting - Rendering and shot TD of the shot. Created light rigs for
matching lighting in live action plate. Finalized the Willow shader setup, -
what was later used in every shot of the seq. - to achieve a seamless transition
between the set and the digital Willow.

18, 25. Lighting - Rendering and shot TD of the shot. Created the growing
crystals in Houdini, and lit & rendered the water and splash effects from Maya

20. Shot TD of the shot. Animated and rendered the rocks, splash effects

21-24. Lighting - Rendering and shot TD of these shots. Created different light
rigs for beauty and ambient occlusion approaches. Lighting and rendering the
Willow and other shot elements, creating contact shadow passes. Pre compositing
the shots.

26. Painted high resolution (16k*4k) textures for the branches. Lighting and
rendering rocks and leaves, creating ambient occlusion renders.

28. Lighting, rendering and shot TD of this shot. Lighting and rendering of the
Muslim army. Creating ambient occlusion solutions, contact shadow - occlusion renders

29. Lighting - Rendering and shot TD of the shot. Responsible for the lighting of Kong,
the surface of the ice rink, Created light rigs for matching lighting in the miniature set.
Created lighting for Ann’s digital double.

30. Lit and rendered the digital doubles.

31. Lighting, rendering and shot TD of this shot. Lighting and rendering of the Muslim army.
Creating ambient occlusion solutions, contact shadow - occlusion renders

32-33. Painted all the textures of the three different Queen alien. (Nuke and battle
damaged and standard Queen alien), Painted floating-point displacement maps
for the crown of the Queen alien.

34. Lighting - Rendering and shot TD on the full cg maze establisher shot. Created lighting
for the maze, created fur simulations for the sprig hedges with MPC’s proprietary fur
software: Delilah

35-36. Painted all the textures of the hero cg alien. (diffuse, displ, bump, spec, wet spec, etc)

37. Lighting-Rendering and shot TD of the shot. Created light rig for beauty and ambient
occlusion approaches. Lighting and rendering the Willow and other shot elements, creating
contact shadow passes. Pre compositing the shots.

38. Lighting and rendering of the digital environment, rocks, ferns, leaves. Painted textures for
Harry’s and Hermione’s digital doubles. Created ambient occlusion renders.
39. Lighting – Rendering and shot TD of the shot. Responsible for the lighting
of Kong and the
digital environment. Created contact shadow and occlusion renders.
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